Joined: 01 Jul 2007
|Posted: Wed 16 Feb - 20:15 (2011) Post subject: Social Games Are 'Not Very Social'
|Carlo Delallana wrote: |
|I think today's games are barely scratching the surface of enabling meaningful social interactions. Is the game i'm playing improving my social interactions? If No then maybe its time to play a different game. |
Being social means finding common ground. I have zero interest in farming so I get a little ticked-off when I get requests from them...sometimes to the point of annoyance. This makes me
wonder if the game itself is hurting my social interaction with these folks. Maybe if I knew how much the game mattered to them I would oblige but the requests for help tend to have a very
generic tone to them. They don't do a good enough job of letting me know if they really love playing the game.
What passes for social interaction is being oversimplified and distilled into a short "i need something" request. We know what happens to people that just keep asking for shit, you start to
pull away from them.
Moving on to WOW and Counter Strike, what's interesting about those examples is the element of skill needed to play those games as opposed to FarmVille. The social bonds formed when
playing those games are stronger and I believe it has to do with the specialized skills needed to play those games. There is this common ground that binds these players. The pursuit of a
common goal as opposed to satisfying an individual need. Specialization that allows members of a team or community to play a specific role or function that feeds into this overarching goal.
Success and failures are shared.
Simply put, these games are "WE" experiences while the social games i've played to date are all "ME" experiences.
P.S. - to my good friends who play FarmVille, I still love you...but would it hurt to talk to
me about non-FarmVille stuff once in a while?