rabesandratan Administrateur
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Joined: 01 Jul 2007 Posts: 248
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Posted: Thu 24 Feb - 17:26 (2011) Post subject: Mechanic as metaphor |
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Emily Short wrote: | This is what Blow talks about as "dynamical meaning", found in Braid as well as Passage and The Marriage: the thing that you are using as the basis of gameplay also represents some other conceptual or thematic aspect of the game world. In Braid, this may be the fickleness of memory, the association of specific places with specific times, the desire to be exactly perfect in a relationship and so never to need true forgiveness.
As Blow points out, the mechanic-as-metaphor approach usually works better as a meditation on some theme than as a means to story-telling exactly. Passage, if it tells a story, tells a very generic one; Braid, a slightly confusing one far less compelling than the play that accompanies it. Marriage arguably tells no story at all. |
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